Live Play Groups

Your fans don't just watch the campaign. They play it.

You have built an audience around your world. Table of One gives that audience a way in. Characters, locations, and story threads built from your setting, run by an AI that stays true to your lore.

The session your fans play is set in the world they already know.


Your world is already built. Let your audience inside it.

Partnership conversations are open. Bring your world, your DM's voice, or just a question.

What this means in practice

When a player loads a Table of One licensed module built from your world, the AI knows it.

Your NPCs behave the way you wrote them. Your factions have the politics you established. The consequences your campaign has put in motion are already in play before the session begins.

The AI knows your world the way your DM knows it; not just the names, but the logic underneath them. And their unique DM-Tone.

A fan doesn't just watch your Live Play group tackle the BBEG through the screen. They join the party.

That's not a novelty feature. It's a direct extension of the thing you already built, available to every person in your audience, on their own schedule, with a dungeon master that knows your world.


What can be built with table of one

Licensed Campaign & World Modules Adventures set in your world, structured for solo play. A fan loads the module, picks up a character, and steps into the setting your audience has been watching. The AI runs it using the lore, NPCs, and consequences you've established in your campaign.

DM Style Packs A structured AI persona guide written in your DM's voice. Speech patterns, pacing, description style, how they handle pressure moments, how they run combat, what they sound like at the table. A player who uses your Style Pack gets a dungeon master that talks like yours. It is the closest thing to a seat at your table that doesn't require a seat at your table.

Season Event Modules Limited-time campaign arcs released alongside your live episodes. Your audience plays their own version of the arc in the same window it's airing. Their outcomes can feed back into the community record, a shared canon that your live campaign can reference. Your viewers become participants in the story, not just observers.

One-Shot Tie-Ins Self-contained sessions set in key moments or locations from your campaign. The ambush your party survived. The negotiation that split the group. The moment your campaign turned. Each one-shot is a complete session in itself, and an on-ramp for fans who haven't started the full campaign yet.


What is the audience experience?

A solo session with a Table of One module runs 2–4 hours. The player is fully present, no passive watching, no background play. They are making decisions inside your world, meeting your NPCs, experiencing the full world and adventure your DM designed.

That's not engagement in the marketing sense. It's the most direct form of it: a person alone with your creative work, giving it their full attention, for hours at a time.

The session ends. They go back to your channel to find out what you did with the same situation.


How it works

Collaboration with live play groups follows a straightforward process:

  1. Initial conversation — we learn what you've built and what your audience wants from it

  2. Content scoping — we agree on the format: one-shot, module, Style Pack, or Season Event or a schedule of releases

  3. World Builder Template — your world content is structured using the same framework our Valhora world module was built with, ensuring the AI runs it correctly

  4. Review and testing — content is tested thoroughly against the system before release, on multiple AI platforms

  5. Launch and listing — your module is listed in the Table of One directory and promoted to the active player base, and your existing audience.


Revenue & costings

The default position is straightforward: if you're building content for the Table of One Creator Program, you don't pay to do it.

There is no application fee. No design fee. No platform fee for listing your content. The work you put in is the contribution, Table of One provides the framework, the system, the player base, and the directory. You earn a royalty on every sale. That's the deal.

Revenue share is negotiated on a case-by-case basis.

Some collaborations involve Table of One doing more of the production work, building out a DM Style Pack from your recordings, structuring a world module from your existing lore, or developing a Season Event alongside your live campaign. In those cases, the arrangement is agreed upfront and put in writing before any work begins.

If there's a cost attached to a specific collaboration, you'll know before you commit to it. There are no surprises after the fact.

The short version: if you're doing the building, it costs you nothing. If you're asking us to build it with you, we'll talk through what that looks like.

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